Turnabout Train Or Shine (Ace Attorney x Rain Code Chapter 0)
A downloadable fancase for Windows and Android
In this fan case, due to public concern, Yuma is to be tried for the murder of the 5 master detectives on the Amaterasu Express in the Los Angeles court. His defense falls on Phoenix Wright, with Miles Edgeworth being the only prosecutor willing to prosecute a member of the World Detective Organization.
The familiar case is presented in a new, more rational and grounded, but also more wholesome and satisfying way. Using the simplistic but enjoyable Ace Attorney mechanics, approaching the same case from different angles, this will be an enjoyable experience for those that know the case very well and cannot get over it.
Android version recommended only if you have a higher-end device or don't have a PC to play on.
Status | Released |
Platforms | Windows, Android |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Author | FCMakes |
Genre | Visual Novel |
Tags | ace-attorney, aceattorney, Fangame, masterdetectivearchives, phoenix-wright, phoenixwright, rain-code, raincode |
Install instructions
Extract the zip file and simply run the .exe file to play!
Comments
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First of all, thank you for uploading the video versions. I couldn't get the phone to flip over no matter how hard I tried. I don't know if that was a glitch or what.
Second of all any plans on making chapter 1 and beyond? This was a lot of fun.
Np for the video version, however it's unfortunate the phone flip didn't work for you. Which keys did you use to try and do it? Also there are no plans to follow up on this in the near future, although I am currently recreating the Apollo Justice trilogy UI for a seperate project right now so I might remaster this with the addition of some extra stuff in the future.
I tried using the arrow keys.
If I remember correctly, I programmed it to be done using the HBNM keys as that was what the Trilogy used last time I checked.
I have been following the development of this for the last few weeks since I finished Rain Code recently, and I'm glad to see it completed in its entirety! I assumed initially that it was just for videos, so I didn't expect a full game! Was definitely worth the treat.
Firstly, I just want to to commend the developer for actually taking the time to re-create the 3D Ace Attorney games, something is both time-consuming and not "simple" like just throwing it in the already developed 2D casemakers. Pretty much all the major game systems have been recreated, including saving, investigations, trials, examining 3D objects, Thought Route, and even SOJ-related animations such as the slow panning of new witnesses. Without spoiling, there are even new models used. While it wasn't a perfect recreation in a number of ways, giving that this casemaker engine was made by the developer themselves, this is still such a huge accomplishment and I'm looking forward to seeing it polished further!
If you are expecting a simple one-to-one translation of Rain Code's logic flow, then you're actually mistaken. The case has actually been adapted to fit into the world of Ace Attorney, and thus, it seems at least to have been implied that Yuma has no ties with Shinigami for the moment, and thus, without a Mystery Labyrinth, the developer had to change up the flow of logic in trial with alternative evidences. At the same time, it still manages to include Ace Attorney's trademark witty dialogue, even making references to previous games (note: It is best to finish AA6 before playing however, as a major culprit is mentioned at one point), without any of the worlds feeling out of place with the other.
On the critical side, I do want to point out that I have noticed a number of typos through the dialogue, some of which made me pause to rethink what the character was saying, but never to the point where it was unplayable. I also noticed a few bugs such as the 'back' button suddenly disappearing when examining evidences at certain moments, forcing me to restart the game, as well as the save system being a bit wonky. Most of the logic was sound, though at the end, I did think there was one point where I felt it was a bit of a leap based on the evidence, mostly because while anyone who played Rain Code knows about a certain train-related system, there is no full details given to that system to the player who may not be too familiar with the game.
But even with those minor inconveniences, I still greatly enjoyed and would love to see any future work, either with this crossover or even anything related to this new 3D casemaker engine! Congrats on such a feat, and thank you for the time spent making this!
Thank you for the comment! I am glad that you enjoyed the game overall. Regarding the bugs and spelling mistakes, I did fix a lot of that when the game was being beta tested, but guess that some were left unnoticed. It's also worth mentioning that English isn't my first language, so it's very possible I misspelled a lot without knowing it. I'd appreciate if you could tell me more about the mistakes you found and the circumstances surrounding the back button stuff and other bugs, so I can fix them in a future update. Same for what you'd like to be made more clearly about the train systems.
No problem, I hope you continue with this series or even make other cases! The market for 3D cases is so untapped rn so the amount of potential this project has is so exciting!
I ran through the game again and pointed across the following noticeable typos (NOTE: This may contain spoilers to anyone else reading):
Some bugs I noticed were also the following (NOTE: Again this may have spoilers!):
Re: the one particular logic leap I mentioned, after replaying it, I think the logic with the Thought Route was fine in retrospect. I think it would have been nice if maybe an evidence explaining the backup system (like the files found in Rain Code) could help illustrate this point better, as the only explanation on what it does seems to come out of nowhere in the Thought Route itself. But its understandable without it.