First of all, thank you for uploading the video versions. I couldn't get the phone to flip over no matter how hard I tried. I don't know if that was a glitch or what.
Second of all any plans on making chapter 1 and beyond? This was a lot of fun.
Np for the video version, however it's unfortunate the phone flip didn't work for you. Which keys did you use to try and do it? Also there are no plans to follow up on this in the near future, although I am currently recreating the Apollo Justice trilogy UI for a seperate project right now so I might remaster this with the addition of some extra stuff in the future.
I have been following the development of this for the last few weeks since I finished Rain Code recently, and I'm glad to see it completed in its entirety! I assumed initially that it was just for videos, so I didn't expect a full game! Was definitely worth the treat.
Firstly, I just want to to commend the developer for actually taking the time to re-create the 3D Ace Attorney games, something is both time-consuming and not "simple" like just throwing it in the already developed 2D casemakers. Pretty much all the major game systems have been recreated, including saving, investigations, trials, examining 3D objects, Thought Route, and even SOJ-related animations such as the slow panning of new witnesses. Without spoiling, there are even new models used. While it wasn't a perfect recreation in a number of ways, giving that this casemaker engine was made by the developer themselves, this is still such a huge accomplishment and I'm looking forward to seeing it polished further!
If you are expecting a simple one-to-one translation of Rain Code's logic flow, then you're actually mistaken. The case has actually been adapted to fit into the world of Ace Attorney, and thus, it seems at least to have been implied that Yuma has no ties with Shinigami for the moment, and thus, without a Mystery Labyrinth, the developer had to change up the flow of logic in trial with alternative evidences. At the same time, it still manages to include Ace Attorney's trademark witty dialogue, even making references to previous games (note: It is best to finish AA6 before playing however, as a major culprit is mentioned at one point), without any of the worlds feeling out of place with the other.
On the critical side, I do want to point out that I have noticed a number of typos through the dialogue, some of which made me pause to rethink what the character was saying, but never to the point where it was unplayable. I also noticed a few bugs such as the 'back' button suddenly disappearing when examining evidences at certain moments, forcing me to restart the game, as well as the save system being a bit wonky. Most of the logic was sound, though at the end, I did think there was one point where I felt it was a bit of a leap based on the evidence, mostly because while anyone who played Rain Code knows about a certain train-related system, there is no full details given to that system to the player who may not be too familiar with the game.
But even with those minor inconveniences, I still greatly enjoyed and would love to see any future work, either with this crossover or even anything related to this new 3D casemaker engine! Congrats on such a feat, and thank you for the time spent making this!
Thank you for the comment! I am glad that you enjoyed the game overall. Regarding the bugs and spelling mistakes, I did fix a lot of that when the game was being beta tested, but guess that some were left unnoticed. It's also worth mentioning that English isn't my first language, so it's very possible I misspelled a lot without knowing it. I'd appreciate if you could tell me more about the mistakes you found and the circumstances surrounding the back button stuff and other bugs, so I can fix them in a future update. Same for what you'd like to be made more clearly about the train systems.
No problem, I hope you continue with this series or even make other cases! The market for 3D cases is so untapped rn so the amount of potential this project has is so exciting!
I ran through the game again and pointed across the following noticeable typos (NOTE: This may contain spoilers to anyone else reading):
Edgeworth: "Otherwise videos created by using thoughtography typically *dissapear* after 48 hours" > should be "disappear" (Note: Phoenix also makes this typo toward of trial part 1, and the start of part 2)
Edgeworth: "The modus operandi *definetely" appears to be consistent(...)" > should be "definitely" (Note: Phoenix also makes this typo in the beginning of the trial part1 & 2)
Phoenix: "The blanket and *matress* were damaged (...)" >should be "mattress"
Edgeworth: "It is a fascinating *passtime*, but(..)" >should be "pastime"
Phoenix: "The defendant's the only one who could have *comitted* this crime(...)" > should be "committed"
Catsonell (possibly some others as well): "So you're finally getting the *jist* of it, eh?" >should be "gist"
Melami: "Allow me to stand by your side *beind* the defense's bench(..)" >should be "behind"
Phoenix: "But once I'm through no lawyers, no matter how skilled, will be able to make your crime dissapear". >same as above, also a comma should be after "through"
Phoenix: "It's *highely* likely that the culprit(...)" >should be "highly"
Some bugs I noticed were also the following (NOTE: Again this may have spoilers!):
certain text boxes that are more than 2 lines long get cut off, leaving to incomplete sentences
the controls for the 3D item examination are wonky, the tutorial states that using the Arrow keys is what is needed turn items over, but instead, it seemed to be tied to certain letters in the keyboard (i'm playing on a laptop for reference)
when examining Zange's phone, the initial dialog box suddenly is gone. The text is located via Text Log and once i click it the box goes back on
when asked for proof on why Melami was not the culprit, if examining the autopsy report or Zange's phone, the back button is missing (this might be tied to any examining of evidence when the court record is automatically shown upon a choice). Closing the game entirely is the only way to fix it
I cant seem to recreate this particular one, but at one point, when saving and loading, the save file suddenly goes blank, however I do not know what causes this
Re: the one particular logic leap I mentioned, after replaying it, I think the logic with the Thought Route was fine in retrospect. I think it would have been nice if maybe an evidence explaining the backup system (like the files found in Rain Code) could help illustrate this point better, as the only explanation on what it does seems to come out of nowhere in the Thought Route itself. But its understandable without it.
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First of all, thank you for uploading the video versions. I couldn't get the phone to flip over no matter how hard I tried. I don't know if that was a glitch or what.
Second of all any plans on making chapter 1 and beyond? This was a lot of fun.
Np for the video version, however it's unfortunate the phone flip didn't work for you. Which keys did you use to try and do it? Also there are no plans to follow up on this in the near future, although I am currently recreating the Apollo Justice trilogy UI for a seperate project right now so I might remaster this with the addition of some extra stuff in the future.
I tried using the arrow keys.
If I remember correctly, I programmed it to be done using the HBNM keys as that was what the Trilogy used last time I checked.
I have been following the development of this for the last few weeks since I finished Rain Code recently, and I'm glad to see it completed in its entirety! I assumed initially that it was just for videos, so I didn't expect a full game! Was definitely worth the treat.
Firstly, I just want to to commend the developer for actually taking the time to re-create the 3D Ace Attorney games, something is both time-consuming and not "simple" like just throwing it in the already developed 2D casemakers. Pretty much all the major game systems have been recreated, including saving, investigations, trials, examining 3D objects, Thought Route, and even SOJ-related animations such as the slow panning of new witnesses. Without spoiling, there are even new models used. While it wasn't a perfect recreation in a number of ways, giving that this casemaker engine was made by the developer themselves, this is still such a huge accomplishment and I'm looking forward to seeing it polished further!
If you are expecting a simple one-to-one translation of Rain Code's logic flow, then you're actually mistaken. The case has actually been adapted to fit into the world of Ace Attorney, and thus, it seems at least to have been implied that Yuma has no ties with Shinigami for the moment, and thus, without a Mystery Labyrinth, the developer had to change up the flow of logic in trial with alternative evidences. At the same time, it still manages to include Ace Attorney's trademark witty dialogue, even making references to previous games (note: It is best to finish AA6 before playing however, as a major culprit is mentioned at one point), without any of the worlds feeling out of place with the other.
On the critical side, I do want to point out that I have noticed a number of typos through the dialogue, some of which made me pause to rethink what the character was saying, but never to the point where it was unplayable. I also noticed a few bugs such as the 'back' button suddenly disappearing when examining evidences at certain moments, forcing me to restart the game, as well as the save system being a bit wonky. Most of the logic was sound, though at the end, I did think there was one point where I felt it was a bit of a leap based on the evidence, mostly because while anyone who played Rain Code knows about a certain train-related system, there is no full details given to that system to the player who may not be too familiar with the game.
But even with those minor inconveniences, I still greatly enjoyed and would love to see any future work, either with this crossover or even anything related to this new 3D casemaker engine! Congrats on such a feat, and thank you for the time spent making this!
Thank you for the comment! I am glad that you enjoyed the game overall. Regarding the bugs and spelling mistakes, I did fix a lot of that when the game was being beta tested, but guess that some were left unnoticed. It's also worth mentioning that English isn't my first language, so it's very possible I misspelled a lot without knowing it. I'd appreciate if you could tell me more about the mistakes you found and the circumstances surrounding the back button stuff and other bugs, so I can fix them in a future update. Same for what you'd like to be made more clearly about the train systems.
No problem, I hope you continue with this series or even make other cases! The market for 3D cases is so untapped rn so the amount of potential this project has is so exciting!
I ran through the game again and pointed across the following noticeable typos (NOTE: This may contain spoilers to anyone else reading):
Some bugs I noticed were also the following (NOTE: Again this may have spoilers!):
Re: the one particular logic leap I mentioned, after replaying it, I think the logic with the Thought Route was fine in retrospect. I think it would have been nice if maybe an evidence explaining the backup system (like the files found in Rain Code) could help illustrate this point better, as the only explanation on what it does seems to come out of nowhere in the Thought Route itself. But its understandable without it.